Dawn of Eden
Three hundred years after the Wilt, the cities belong to the vines. Eden, the last walled settlement, grew around the roots of a tree that keeps the blight away. Mostly. Grab a weapon, find some friends, and take the world back.
131 rooms · 6 classes · 90 monsters · 371+ items · 76 quests · a world boss every two hours
Words on a screen. A whole world behind them.
Dawn of Eden is a modern take on the classic MUD. Read the world, then type commands or tap buttons: move, fight, talk, trade. It runs on any phone or computer, with no download.
An MMO in miniature
A living, shared world
Walk the same streets as everyone else. See survivors arrive and leave, chat in real time, and fight side by side.
Turn-based team combat
Every 2.5 seconds, everyone acts. Queue skills, bandage friends, taunt the big ones off your healer. Tap buttons or type commands.
Six classes, 60 skills
Warden, Scavenger, Ranger, Tinker, Herbalist and Rootcaller, each with ten skills to unlock on the road to level 40.
Parties, guilds and halls
Group up to four, found a guild, pool a treasury and raise a guild hall on Guild Row with its own forge and shared stash.
Safe trading and duels
A two-sided trade window that is all-or-nothing, and opt-in duels where nobody dies and nothing is lost.
Gather, craft, cook
Forage herbs, salvage the old world, then smith, tinker and cook your way to better gear.
Choose who you were before the end
Warden
Eden's shield wall. Wardens wear salvaged plate, swing heavy hammers and keep the dead looking at them instead of their friends.
Scavenger
Quick hands and quicker blades. Scavengers bleed their targets, slip away from danger and always come home with a little extra.
Ranger
Scouts of the overgrown roads. Rangers pick targets apart from range with bows and old-world rifles, marking them for the kill.
Tinker
Masters of the old world's leftovers. Tinkers deploy turrets, shock coils and barrier drones, and patch up anyone who stands still long enough.
Herbalist
Keepers of the green that heals. Herbalists mend wounds with salves and spores, and poison anything that threatens the settlement.
Rootcaller
They speak to the vines, and the vines answer. Rootcallers bind enemies in bramble and burn the blight out of whole crowds.
Six regions, one long road
Eden's Reach
The walled settlement of Eden and the overgrown farmland around it.
The Verdant Ruins
A drowned, vine-choked city of glass towers and flooded tunnels.
The Ashen Marsh
Grey water, spore fields and the crater where the Mother Bloom sleeps.
The Drowned City
A skyline standing in the sea: flooded avenues, rooftop bridges and the Sunken Archive.
The Hollow Spire
A mountain of overgrown machinery, still running, and the thing that tends it.
The Rootdeep
Below the Wilted Shrine, the roots of the world run through caverns of glowing water and old bone, and something down there is hungry.
Every two hours the Mother Bloom wakes in the Ashen Marsh, and every Warden in the world is needed in the crater.
Help shape Eden
Dawn of Eden is in alpha. Expect rough edges, frequent updates and a developer who reads every bug report. Tell us what you think on the forum or with the feedback form.
Updates in your inbox
Big patches, new regions and events.