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Free text MMORPG · Act II: The Deep Green

Dawn of Eden

Three hundred years after the Wilt, the cities belong to the vines. Eden, the last walled settlement, grew around the roots of a tree that keeps the blight away. Mostly. Grab a weapon, find some friends, and take the world back.

131 rooms · 6 classes · 90 monsters · 371+ items · 76 quests · a world boss every two hours

How it plays

Words on a screen. A whole world behind them.

Dawn of Eden is a modern take on the classic MUD. Read the world, then type commands or tap buttons: move, fight, talk, trade. It runs on any phone or computer, with no download.

Overgrown Fields
Old farm fields gone wild. Wheat grows tangled with thistle...
> attack rat
You attack the Vine Rat.
Rowan uses Shield Bash! Rowan hits the Vine Rat for 14.
The Vine Rat hits Rowan for 3.
☠ The Vine Rat is slain!
+28 XP · +2 Scrip · You receive Vine Rat Tail.
> say anyone heading to the mill?
Features

An MMO in miniature

A living, shared world

Walk the same streets as everyone else. See survivors arrive and leave, chat in real time, and fight side by side.

Turn-based team combat

Every 2.5 seconds, everyone acts. Queue skills, bandage friends, taunt the big ones off your healer. Tap buttons or type commands.

Six classes, 60 skills

Warden, Scavenger, Ranger, Tinker, Herbalist and Rootcaller, each with ten skills to unlock on the road to level 40.

Parties, guilds and halls

Group up to four, found a guild, pool a treasury and raise a guild hall on Guild Row with its own forge and shared stash.

Safe trading and duels

A two-sided trade window that is all-or-nothing, and opt-in duels where nobody dies and nothing is lost.

Gather, craft, cook

Forage herbs, salvage the old world, then smith, tinker and cook your way to better gear.

Classes

Choose who you were before the end

Tank

Warden

Eden's shield wall. Wardens wear salvaged plate, swing heavy hammers and keep the dead looking at them instead of their friends.

Striker

Scavenger

Quick hands and quicker blades. Scavengers bleed their targets, slip away from danger and always come home with a little extra.

Marksman

Ranger

Scouts of the overgrown roads. Rangers pick targets apart from range with bows and old-world rifles, marking them for the kill.

Gadgeteer

Tinker

Masters of the old world's leftovers. Tinkers deploy turrets, shock coils and barrier drones, and patch up anyone who stands still long enough.

Healer

Herbalist

Keepers of the green that heals. Herbalists mend wounds with salves and spores, and poison anything that threatens the settlement.

Controller

Rootcaller

They speak to the vines, and the vines answer. Rootcallers bind enemies in bramble and burn the blight out of whole crowds.

The world

Six regions, one long road

Levels 1–9

Eden's Reach

The walled settlement of Eden and the overgrown farmland around it.

Levels 9–19

The Verdant Ruins

A drowned, vine-choked city of glass towers and flooded tunnels.

Levels 19–30

The Ashen Marsh

Grey water, spore fields and the crater where the Mother Bloom sleeps.

Levels 28–35

The Drowned City

A skyline standing in the sea: flooded avenues, rooftop bridges and the Sunken Archive.

Levels 34–40

The Hollow Spire

A mountain of overgrown machinery, still running, and the thing that tends it.

Levels 38–40

The Rootdeep

Below the Wilted Shrine, the roots of the world run through caverns of glowing water and old bone, and something down there is hungry.

Every two hours the Mother Bloom wakes in the Ashen Marsh, and every Warden in the world is needed in the crater.

Alpha

Help shape Eden

Dawn of Eden is in alpha. Expect rough edges, frequent updates and a developer who reads every bug report. Tell us what you think on the forum or with the feedback form.

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Big patches, new regions and events.

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