What's new in Eden
Every update to Dawn of Eden gets a post here: new regions and classes, big systems, small fixes and every festival. 9 updates so far, and counting.
Colors, Comparisons and Four New Themes
Item names in their rarity colors everywhere, an 'If you equip this' stat comparison on every piece of gear, name dyes that finally show everywhere, four new themes, gear class labels, and a brand-new homepage and devlog.
- Rarity colors everywhere: item names now show their rarity color wherever they appear, from the bag, shop and market to mail, recipes, the fight buttons and every…
- "If you equip this": every piece of gear shows exactly what changes if you put it on: stats, armor, damage, max health, crit and dodge, affix bonuses and set bonuses…
- Name dyes work everywhere: your dyed name now shows in your own log (even "You say"), at the top of your screen, in the party frame, guild list and fights. Every new…
- Four new themes: Ashfall, Verdigris, Sandstone (a light theme) and the glowing Aurora. The theme picker is now compact, so all twelve fit at a glance.
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The Harvest Moon Rises
Seasonal festivals arrive, starting with the Harvest Moon (until November 7): festive monsters, Harvest Tokens, homestead decor, and cosmetics: name colors, chat badges and arrival flair.
- The Harvest Moon is live now, until November 7. Old Mother Gourd has parked her cart in Root Square.
- Festive monsters: Pumpkinhead Vine Rats, Gourdvines, Scarecrow Walkers and Harvest Crows wander the farmland around Eden. They drop Harvest Tokens and Candied Apples…
- Tokens from anywhere: any monster near your level can drop a token while the festival runs.
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The Seedheart
Act III continues across the Underlake: the Lumen Shore, the Seedheart, the Cradle of Roots dungeon, Lumen gear, and Mythic difficulty for level 40 dungeons.
- New dungeon, the Cradle of Roots: a 5-player dungeon with three bosses, the Thornwarden, the Mother of Moths and the Withering.
- Act III story, quests six to ten: finish it to earn the title Seedkeeper. There are also five side quests and three daily bounties.
- Lumen gear (level 40): seven weapons, five off-hands and three new armor sets (Lumenward, Lumenstalker and Lumensong). It sits between the Act II epics and the raid…
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Enchanted Gear
Gear now drops with random affixes, crafting can turn out Fine, Superior or Masterwork pieces, and you can dismantle and reforge at any forge.
- Enchanted gear: uncommon and better gear can drop with a random prefix and/or suffix, such as Swift Vinecutter of the Owl. There are 24 affixes in all: stat boosts…
- Crafting quality: every piece of gear you craft can come out Fine, Superior or Masterwork, with bigger stats and affixes. The higher your profession is above the…
- Dismantle: break gear down into materials. Enchanted, rare and epic gear also gives Essence (Faint, Clear or Radiant).
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Bonds & Bounty
Three new classes, a new character creator, fair party loot, follow that sticks, party auto-assist and target marks, friends and player mail.
- Three new classes: the Blightbinder (rot and life-drain), the Songweaver (party songs and shields, played with an instrument off-hand) and the Beastwarden (fights…
- New character select and creator: class crests, big character cards, and a live preview of your survivor's stats and description as you build them. Beastwardens pick…
- Fair party loot: everyone in the party who is alive and in the room shares the kill. Materials take turns, and gear is rolled first by those who can use it, so one…
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The Rootdeep
Act III begins below the Wilted Shrine. Plus gear reinforcement up to +10, a party finder, a guided tutorial, daily login rewards and a bestiary.
- New region: the Rootdeep (38–40). Act III begins under the Wilted Shrine, where something has been drinking the Mother Root for three hundred years. Eleven rooms…
- Gear reinforcement: take any weapon, off-hand, armor or trinket to a forge and reinforce it from +1 to +10. The first four levels always work; after that it's a…
- Party finder: post what you want to do (any dungeon, the raid, the Bloom, bounties, arena) and other players can ask to join with one tap. You invite them with one tap.
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Outposts & Exchange
Run an outpost that gathers and crafts while you're away, send companions on expeditions, trade with other players on the new market, and a much better PC layout.
- Outposts: an idle workshop that keeps working while you're offline (up to 12 hours). Build and upgrade 11 buildings, hire workers with traits, and refine raw goods…
- Expeditions: recruit up to three companions and send them on 15 routes across the world, from a 30-minute forage to an 8-hour trip to the Root-Core vents.
- The market: a player auction house at Trading Posts in Root Square, Tidewell and Spire Camp. List anything from your bag with a buyout price; proceeds arrive in your…
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Act II: The Deep Green
Two new regions, the level cap rises to 40, instanced dungeons and a 10-player raid, homesteads with farming, a rated arena, world events, and a much better phone app.
- Level cap 40, with two new skills for every class (at 32 and 38).
- Two new regions: the Drowned City (28–35) and the Hollow Spire (34–40), with a seven-part main story that finally answers who started the Wilt.
- Instanced dungeons: every party gets its own private copy of each dungeon. Bosses have phases, adds and enrage timers, and drop loot once per lockout.
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our free text MMORPG is in alpha
A browser MMO about rebuilding after the Wilt. Six classes, three regions, guilds, trading and a world boss. Play free with your new Free The Vibe account.
Tell us what to build next
Ideas, bugs and wishes go straight to the developer on the forum.