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Dawn of Eden / Wiki /Guides

Command reference

This page is the game's own help text, so it always matches what you see in-game. Type help in the game for the same list.

Overview

  • Moving: north/south/east/west/up/down (n s e w u d), look, map, recall (return to your shrine), enter hall / out
  • Fighting: attack <monster>, cast <skill> [target], flee, skills. In a fight you act every 2.5 seconds: queue a skill or item and it fires on your turn; otherwise you attack automatically.
  • Gear: inventory (i), equipment (eq), equip <item>, unequip <slot>, use <item>, drop, get, give <name> <item>
  • Growing: score, train <stat> [n], quests, skills
  • People: talk <npc>, ask <npc> about <topic>, accept <quest>, turnin <quest>, list / buy / sell, bank / deposit / withdraw
  • Crafting: gather, professions, recipes, craft <item> [qty] [with <catalyst>], craft queue, experiment, orders
  • Chat: say (or '), shout (global), tell <name> <msg>, reply, emote, pc (party), gc (guild), ignore <name>, report <name> <reason>, who
  • Home: home buy (Greenward Terraces), home, home <name>, home private/friends/open, plant <seed> [plot] [fertilized], water [plot|all], harvest [plot|all], place <furniture>, take <furniture>, sleep (needs a bed).
  • Outpost & market: outpost (buy at Bell, Greenward Terraces), outpost build/upgrade/hire/assign/queue/stock/collect, companion hire, expedition send <companion> <route>, expedition claim. market [search], market sell <item> <qty> <price>, market buy <id> [qty], mail collect.
  • Friends & mail: friend add|remove <name>, friends, mail send <name> <message> (or mail send name | scrip | item | qty | message), mail collect, mail delete <id>.
  • Party: follow <name> (stays on until unfollow; party members can be followed from anywhere), mark <monster> to focus the party, assist on|off, party loot fair|roundrobin|random|leader.
  • Party finder: lfg post <activity> [note], lfg ask <name>, lfg remove (or Social → Party finder).
  • Forge: reinforce <item> to see the cost, reinforce <item> confirm at a forge (+1 to +10; reinforced gear is bound to you).
  • Enchanted gear: drops and fine crafts can roll affixes (Swift ..., ... of the Owl). dismantle <gear> breaks it into materials and Essence; reforge <gear> [prefix|suffix|add] at a forge rerolls or adds an affix.
  • Discover: search (where the room shows 🔍), feats, title <name>, weather. Champions (💀) are rare, tougher monsters with better loot. Night gives bonus XP.
  • Arena & events: arena queue 1v1|2v2, arena leave, arena top, top (leaderboards), event (current world event).
  • Dungeons: every party gets its own private copy of a dungeon. Bosses drop loot once per lockout: type lockouts. Raids: party raid (leader) for groups of up to 10.
  • Mythic (level 40): mythic on|off (party leader) before entering the Sunken Archive, Root-Core, Cradle of Roots or Verdant Throne. Tougher monsters, extra affixes, Lumen gear, separate lockouts.
  • Groups: party invite/accept/leave/kick/lead/raid, trade <name>, offer <item> [qty], offer scrip <n>, trade confirm, duel <name>, guild ...
  • More: help combat, help guilds, help trade, help crafting

Combat (help combat)

  • Combat is turn-based. Every 2.5 seconds, everyone in the fight acts once.
  • Queue an action for your next turn: cast <skill> [target], use <item>, or flee. If you queue nothing, you attack your target.
  • Skills cost energy and have cooldowns (in rounds). You regain 8 energy each round.
  • Wardens can taunt to protect allies. Monsters attack whoever generates the most threat.
  • If you fall, you wake at your shrine having lost a little XP. You never lose items.
  • Duels (duel <name>) are opt-in, end at 1 HP and cost nothing.

Guilds (help guilds)

  • Found a guild with Thessaly on Guild Row: guild create <Name> <TAG> (500 Scrip).
  • guild invite/accept/leave/kick <name>, guild promote/demote <name> (leader), guild motd <text>, gc <message>
  • Members can guild donate <scrip>. The leader can guild hall buy (10,000 Scrip) for a private hall with stations and a shared stash.
  • In the hall: guild stash, deposit guild <item>, withdraw guild <item> (officers).

Trade (help trade)

  • trade <name> to request; they type trade accept.
  • offer <item> [qty] or offer scrip <amount>; retract <item> to take it back.
  • Both type trade confirm. Any change un-confirms both sides. The swap is all-or-nothing.

Crafting (help crafting)

  • Gather herbs and salvage at nodes (shown in the room panel) with gather. Herbalism and salvaging level up as you go.
  • At a kitchen, forge or workbench, type recipes to see what you can make, then craft <item> [qty].
  • Choose two crafting professions with professions: Blacksmithing, Leatherworking, Tailoring, Carpentry, Tinkering, Jewelcrafting, Alchemy, Cooking or Enchanting. Only your two gain skill.
  • Anyone can smelt ingots, make bandages and fertilizer, and craft whatever a quest asks for. professions unlearn <name> gives one up (its level resets) so you can pick another.
  • Crafting takes time: craft <recipe> [qty] starts a job that keeps going while you walk away or log out. craft queue shows it; craft cancel <n> stops one and returns the unused materials.
  • Add a catalyst: craft <recipe> [qty] with <catalyst>. Essence guarantees better quality, Core Crystal adds an affix, herbs steer an affix toward a stat, spore sacs make extra potions.
  • experiment <a>, <b>[, <c>] at a station tries a combination. Find hidden recipes for your professions; the journal in the workbench shows rumors of what is out there.
  • orders shows the three townsfolk orders; orders fill <n> delivers one for Scrip, XP and rare materials. Your outpost can build a workshop for each of your professions that crafts from outpost storage while you are away.

Game version 0.4.0 · this page is generated from the game's own data, so it is always current. Play free →