Changelog
Current version: 0.4.0. This list is built from the devlog, so it updates whenever a post is published.
v0.4: Hammer & Hearth
· The v0.4 crafting update for Dawn of Eden, the free browser MMORPG: choose two of nine crafting professions, a new workbench with timed crafting, catalysts, hidden recipes to discover, signed gear, mastery ranks and titles, outpost workshops, specialist workers and daily townsfolk orders.
- Choose your trade: every character picks two of nine crafting professions. Only those two grow, and each one has its own gear line from the first tier to the last.
- A real workbench: a new crafting screen with categories, search, material slots, quality chances and a crafting queue.
- Crafting takes time now: start a job and it finishes piece by piece, even after you walk away or log out.
- Catalysts: add Essence, Core Crystal or herbs to a craft to steer it toward better quality, an extra affix or a stat you want.
- Hidden recipes: each profession has secret recipes to discover by experimenting with materials, tracked in a journal.
- Your name on your work: crafted gear is signed, mastery ranks bring perks, top crafters earn titles, and there's a crafters leaderboard.
- Outpost workshops: build a workshop for each of your professions and give it a standing order. Workers with the right specialty do it faster and better.
- Townsfolk orders: three crafting requests a day for Scrip, profession XP and rare materials.
v0.3: Carved & Clear
· The v0.3 Content Patch Update for Dawn of Eden, the free browser MMORPG: hand-drawn woodcut icons, eight rebuilt themes, a legendary signature item and pet for every monster, armor sets every two levels, sounds and fight feedback, a damage meter, a market price chart, waystone fast travel, a new map, player inspect, daily rewards, weekly challenges, rested XP and much more.
- A whole new look: every emoji is replaced by hand-drawn woodcut icons, and there are eight rebuilt themes, each with its own fonts, shapes and textures.
- Legends in every monster: each of the 110 monsters hides one very rare signature item (Legendary, or the new Mythic rarity for bosses) and a pet that fights beside…
- Gear worth chasing: plate, leather and woven armor sets every two levels, special sets from the main story and side quests, and Satchel Expansion Coupons for a bigger…
- Fights feel alive: hits flash and shake, crits pop, there are synthesized sound effects, rare loot gets its own pop-up, and a level-up banner celebrates the moment. A…
- Find your way: a hand-styled map with markers, fast travel between waystones, and a quest tracker that walks you through every step. You can also track monsters and…
- Smarter market: a stock-market style price chart for every item, and sell rows that show whether you can use something and what it would change.
- Better together: inspect other players, send gifts, use an emote wheel, and follow a welcome tour as a new player.
- Reasons to come back: a 7-day daily reward track, weekly challenges, rested XP, and collection albums with titles.
Legends, Pets and a Woodcut Makeover
· Every monster now hides a one-of-a-kind Legendary or Mythic piece of gear and a pet, there are armor sets every two levels plus special story sets, a new Mythic rarity, bigger bags from the Harvest Moon, smarter selling, and hand-drawn icons everywhere.
- A legend in every monster: each of the 110 monsters now has one signature piece of gear built for one class. It has fixed stats and is the best of its kind at its…
- Pets: every monster also has a very rare pet. Adopt one from your bag and bring it along from Hero → Style. Pets nip at monsters in fights (never in duels or the…
- Monster Collection: the Bestiary now tracks every signature and pet. Find both from one monster to earn its title, like "Ratcatcher" for the Vine Rat.
- Armor sets every two levels: plate, leather and woven sets at levels 1, 3, 5 … 39, dropping from monsters around their level. Four of them come only from side quests.
- Bigger bags: Old Mother Gourd sells the legendary Satchel Expansion Coupon for 120 Harvest Tokens. Each adds 10 bag slots, up to 5 per character (90 slots).
- Smarter selling: the market's Sell tab shows whether you can use each piece of gear and what equipping it would change, so you can tell what's worth keeping.
- Next Up cleans itself up: finished suggestions, like spending stat points or collecting mail, disappear right away.
- Hand-drawn icons: every emoji in the game is replaced by carved woodcut-style icons drawn for Dawn of Eden.
Trackers and Tidy Windows
· The quest tracker now walks you through every objective in order, festival quests finally point the way, you can track monsters and world events, fight skills explain themselves, and NPC windows close when you walk away.
- One step at a time: the tracker follows your quest list from the top. It shows the current objective ("Step 1/2"), moves to the next one on its own when it's done…
- Festival quests point the way: festival monsters like the Scarecrow Walker now come with directions, so Harvest Moon dailies are easy to follow.
- Track monsters: open Hero → Bestiary and tap Track on any monster you've met. The tracker shows the way to its nearest haunt.
- Track world events: tap Track on the event bar to get directions to the surge or the nearest supply crate. Tracking stops on its own when the event ends.
- Skills explain themselves: every skill button in a fight now says what it does.
- Tidy windows: NPC conversations, shops, the bank and crafting close when you walk away, get pulled into a fight, or type another command.
Colors, Comparisons and Four New Themes
· Item names in their rarity colors everywhere, an 'If you equip this' stat comparison on every piece of gear, name dyes that finally show everywhere, four new themes, gear class labels, and a brand-new homepage and devlog.
- Rarity colors everywhere: item names now show their rarity color wherever they appear, from the bag, shop and market to mail, recipes, the fight buttons and every…
- "If you equip this": every piece of gear shows exactly what changes if you put it on: stats, armor, damage, max health, crit and dodge, affix bonuses and set bonuses…
- Name dyes work everywhere: your dyed name now shows in your own log (even "You say"), at the top of your screen, in the party frame, guild list and fights. Every new…
- Four new themes: Ashfall, Verdigris, Sandstone (a light theme) and the glowing Aurora. The theme picker is now compact, so all twelve fit at a glance.
- Can I wear it? Gear now says "✓ You can use" or "✗ Not for Wardens" in shops, the bag and the market. The details list every class that can use it, and the game asks…
- A new home for Eden: the Dawn of Eden page has been rebuilt with real screenshots, and this devlog now collects every update in one place.
The Harvest Moon Rises
· Seasonal festivals arrive, starting with the Harvest Moon (until November 7): festive monsters, Harvest Tokens, homestead decor, and cosmetics: name colors, chat badges and arrival flair.
- The Harvest Moon is live now, until November 7. Old Mother Gourd has parked her cart in Root Square.
- Festive monsters: Pumpkinhead Vine Rats, Gourdvines, Scarecrow Walkers and Harvest Crows wander the farmland around Eden. They drop Harvest Tokens and Candied Apples…
- Tokens from anywhere: any monster near your level can drop a token while the festival runs.
- Daily festival quest: Gourd Gathering, from Old Mother Gourd. It's open to every level.
- Cosmetics: spend tokens on name colors, chat badges and arrival flair, and dress up in Hero → Style. Your color shows everywhere your name does: the room, the party…
- Homestead decor: a Grinning Scarecrow and a Gourd-Lantern Row.
- Feat and title: earn 150 Harvest Tokens for Harvest Moon Reveler and the title the Harvester.
- Feat cosmetics: some cosmetics come from feats rather than festivals. Loremaster Gold, Mythic Violet, the Seedkeeper's glow, the Forgemaster 🔨 and more unlock…
The Seedheart
· Act III continues across the Underlake: the Lumen Shore, the Seedheart, the Cradle of Roots dungeon, Lumen gear, and Mythic difficulty for level 40 dungeons.
- New dungeon, the Cradle of Roots: a 5-player dungeon with three bosses, the Thornwarden, the Mother of Moths and the Withering.
- Act III story, quests six to ten: finish it to earn the title Seedkeeper. There are also five side quests and three daily bounties.
- Lumen gear (level 40): seven weapons, five off-hands and three new armor sets (Lumenward, Lumenstalker and Lumensong). It sits between the Act II epics and the raid…
- Mythic difficulty: the party leader can switch on Mythic for the Sunken Archive, the Root-Core, the Cradle of Roots and the Verdant Throne. Monsters get 60% more…
Enchanted Gear
· Gear now drops with random affixes, crafting can turn out Fine, Superior or Masterwork pieces, and you can dismantle and reforge at any forge.
- Enchanted gear: uncommon and better gear can drop with a random prefix and/or suffix, such as Swift Vinecutter of the Owl. There are 24 affixes in all: stat boosts…
- Crafting quality: every piece of gear you craft can come out Fine, Superior or Masterwork, with bigger stats and affixes. The higher your profession is above the…
- Dismantle: break gear down into materials. Enchanted, rare and epic gear also gives Essence (Faint, Clear or Radiant).
- Reforge: at any forge, spend Essence and Scrip to add an affix or reroll one you don't like.
- Trade it all: enchanted pieces keep their affixes when you trade, mail, bank or stash them, or sell them on the market. On the market each one is listed on its own…
- New feats: Salvager, Reforger, Masterworker and Treasure Hunter.
- Fix: buying and selling on the market now unlocks as soon as you walk into a town, camp or home, even if the market was already open.
Bonds & Bounty
· Three new classes, a new character creator, fair party loot, follow that sticks, party auto-assist and target marks, friends and player mail.
- Three new classes: the Blightbinder (rot and life-drain), the Songweaver (party songs and shields, played with an instrument off-hand) and the Beastwarden (fights…
- New character select and creator: class crests, big character cards, and a live preview of your survivor's stats and description as you build them. Beastwardens pick…
- Fair party loot: everyone in the party who is alive and in the room shares the kill. Materials take turns, and gear is rolled first by those who can use it, so one…
- Follow that sticks: following now lasts until you stop it. It survives fleeing, walking yourself, recall, death and fights, and you catch up to the leader automatically.
- Party fights: party members in the room join each other's fights automatically (you can switch this off). The leader can mark a target with 🎯 for everyone to focus.
- Friends and mail: add friends to see when they come online, and mail letters, Scrip and items to any player from a safe place.
The Rootdeep
· Act III begins below the Wilted Shrine. Plus gear reinforcement up to +10, a party finder, a guided tutorial, daily login rewards and a bestiary.
- New region: the Rootdeep (38–40). Act III begins under the Wilted Shrine, where something has been drinking the Mother Root for three hundred years. Eleven rooms…
- Gear reinforcement: take any weapon, off-hand, armor or trinket to a forge and reinforce it from +1 to +10. The first four levels always work; after that it's a…
- Party finder: post what you want to do (any dungeon, the raid, the Bloom, bounties, arena) and other players can ask to join with one tap. You invite them with one tap.
- Guided tutorial for new survivors: six short steps at the top of Next up, with the right tab glowing.
- Daily login streaks, a bestiary with monster mastery, and a "Next up" guide were added earlier this week.
Outposts & Exchange
· Run an outpost that gathers and crafts while you're away, send companions on expeditions, trade with other players on the new market, and a much better PC layout.
- Outposts: an idle workshop that keeps working while you're offline (up to 12 hours). Build and upgrade 11 buildings, hire workers with traits, and refine raw goods…
- Expeditions: recruit up to three companions and send them on 15 routes across the world, from a 30-minute forage to an 8-hour trip to the Root-Core vents.
- The market: a player auction house at Trading Posts in Root Square, Tidewell and Spire Camp. List anything from your bag with a buyout price; proceeds arrive in your…
- New layouts: on PC, every tab now sits in a rail beside the panel, and wide screens get a third column that always shows where you are. Phones keep the compact…
- New feats and titles: Industrialist, Baron of the Terraces, Cartographer, Merchant Prince, Tycoon.
Act II: The Deep Green
· Two new regions, the level cap rises to 40, instanced dungeons and a 10-player raid, homesteads with farming, a rated arena, world events, and a much better phone app.
- Level cap 40, with two new skills for every class (at 32 and 38).
- Two new regions: the Drowned City (28–35) and the Hollow Spire (34–40), with a seven-part main story that finally answers who started the Wilt.
- Instanced dungeons: every party gets its own private copy of each dungeon. Bosses have phases, adds and enrage timers, and drop loot once per lockout.
- Raid: the Verdant Throne. Ten players, three bosses, legendary weapons. Found beneath the Seedvault after Act II.
- Homesteads: buy a house on the Greenward Terraces, grow crops, build furniture, sleep in your own bed for rested XP.
- The Arena: rated 1v1 and 2v2 in the Pit, with seasons, champions and public leaderboards.
- World events every few hours: Blight Surges, Bloom Rain, Supply Drops and the Merchant of Wonders.
- A much better phone app: install it to your home screen, tap names for quick actions, swipe between tabs, a minimap, a combat HUD, vibration and background alerts.
our free text MMORPG is in alpha
· A browser MMO about rebuilding after the Wilt. Six classes, three regions, guilds, trading and a world boss. Play free with your new Free The Vibe account.
Game version 0.4.0 · this page is generated from the game's own data, so it is always current. Play free →