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Dawn of Eden / Wiki /Guides

Game mechanics

The numbers behind Dawn of Eden. Everything on this page is read directly from the game's rules, so it matches the live game.

Levels and stats

  • The level cap is 40. Each level gives 3 stat points to spend with train, plus automatic class growth.
  • Profession skills cap at level 40.
  • The five stats are Strength, Agility, Intellect, Vitality, Willpower. Your class's main stat powers damage and healing.
  • Each point of Vitality adds 4 max health, and each level adds 8.

Combat

  • Combat is turn-based: everyone in the fight acts every 2.5 seconds. Queue a skill or item, or you attack automatically.
  • Energy maxes at 100. Skills cost energy and have cooldowns measured in rounds.
  • Critical hits: base 5%, plus 0.25% per Agility, capped at 45%.
  • Dodge: 0.15% per Agility, capped at 35%.
  • Armor removes a share of damage: armor ÷ (armor + 40 + 8 × attacker level).
  • Caps on gear bonuses: lifesteal 15%, bonus XP 30%, bonus gathering 60%.
  • If you fall you wake at your shrine having lost a little XP. You never lose items.

Time and weather

One Eden day lasts 2 real hours. Night gives bonus XP. Weather changes by region and can help you:

WeatherEffect
☀ ClearNothing unusual.
🌧 RainHerbs yield one extra.
🌫 FogHostile monsters may not notice you, and fleeing always works.
⛈ StormLightning exposes metal: salvage yields one extra.
🍄 Spore stormHerbs yield one extra.
🌬 High windThe wind carries your scent away: hostile monsters sometimes miss you.
🌊 High tideThe tide washes up salvage: salvage yields one extra.

Champions

About 7% of monster spawns are champions: tougher, with better loot. A champion rolls one affix:

AffixHealthDamageArmor
Armored×1.5×1.1×2.2
Swift×1.4×1.2×1
Vampiric×1.6×1.15×1
Blighted×1.6×1.1×1
Enormous×2.4×1.35×1.2
Frenzied×1.4×1.55×0.8

See also the glossary.

Game version 0.4.0 · this page is generated from the game's own data, so it is always current. Play free →