Regions and rooms
New heroes begin in Root Square. Regions are listed roughly in the order you will reach them.
| Region | Levels | Rooms | About |
|---|---|---|---|
| Eden's Reach | 1–9 | 24 | The walled settlement of Eden and the overgrown farmland around it. |
| The Verdant Ruins | 9–19 | 24 | A drowned, vine-choked city of glass towers and flooded tunnels. |
| The Ashen Marsh | 19–30 | 24 | Grey water, spore fields and the crater where the Mother Bloom sleeps. |
| The Drowned City | 28–35 | 23 | A skyline standing in the sea: flooded avenues, rooftop bridges and the Sunken Archive. |
| The Hollow Spire | 34–40 | 21 | A mountain of overgrown machinery, still running, and the thing that tends it. |
| The Rootdeep | 38–40 | 11 | Below the Wilted Shrine, the roots of the world run through caverns of glowing water and old bone, and something down there is hungry. |
| The Lumen Shore | 40 | 11 | The far shore of the Underlake: beaches of glowing sand, fungus forests lit like lanterns, a drowned temple, and a colony of delvers who never went home. |
| The Seedheart | 40+ | 14 | The deepest cavern of the world, where the first seed sleeps in a cradle of roots. With the Hunger gone, it is waking. So is everything that wants to eat it. |
| The Verdant Throne | 40 (raid) | 4 | Beneath the Seedvault, the Gardener's last seed has taken root. A raid for up to ten. |
| Guild Halls | 2 | Private halls on Guild Row. |
Game version 0.4.0 · this page is generated from the game's own data, so it is always current. Play free →