Economy and trading
Scrip is Eden's money. Numbers here come straight from the game rules.
Scrip, shops and storage
- Vendors sell items at their listed value and buy from you at 30% of it.
- Your bag holds 40 items and your bank holds 60.
- Direct trades (
trade <name>) are all-or-nothing and both players must confirm.
The Trading Post (player market)
- Listing fee 5%, sales tax 5%.
- Listings last 48 hours. You start with 50 slots, gaining 7 every 5 levels, up to 100.
- Maximum price per listing: 10,000,000 Scrip. Bound items cannot be sold.
Homes
- Buy a home for 2,000 Scrip. It starts with 6 garden plots, and an upgrade (6,000 Scrip) takes it to 12.
- Guilds cost 500 Scrip to found; a guild hall costs 10,000.
Outposts and expeditions
Your outpost has 21 building types and companions you can send on 15 expedition routes.
| Building | Type | Starting cost | About |
|---|---|---|---|
| 🪵 Lumber Yard | gather | 400 Scrip | Cuts vine and deadwood from the overgrowth around Eden. |
| 🔩 Scrap Yard | gather | 400 Scrip | Strips the old world for anything worth melting down. |
| 🌿 Herb Garden | gather | 600 Scrip | Terraced beds tended day and night. |
| 🎣 Fishery | gather | 900 Scrip | Nets and traps in Mossback Creek, and later the drowned city. |
| 🔥 Smelter | refine | 1,200 Scrip | Turns scrap into ingots, and ingots into plate. |
| 🧵 Loom House | refine | 1,200 Scrip | Spins vine fiber into cloth and silk. |
| ⚗ Apothecary Still | refine | 2,000 Scrip | Distills herbs into remedies. |
| 🍲 Kitchen Hall | refine | 2,000 Scrip | Cooks for the whole outpost, with plenty left over. |
| 🐾 Hunting Lodge | gather | 800 Scrip | Trappers and skinners who keep the tanneries busy. |
| 🔨 Forge Works | workshop | 1,500 Scrip | Anvils that ring all night. Turns your stored metal into plate and blades. |
| 🐾 Tannery | workshop | 1,500 Scrip | Vats, racks and patient hands. Turns stored hides into leather armor. |
| 🧵 Weaving Hall | workshop | 1,500 Scrip | A hall of looms that never stop. Turns stored cloth and silk into robes. |
| 🪵 Woodshop | workshop | 1,500 Scrip | Shavings ankle-deep. Bows, staves, instruments and furniture. |
| 🛠 Tinker's Garage | workshop | 1,500 Scrip | Sparks, solder and swearing. Rifles, wrenches and gadgets. |
| 💍 Gem Cutter's Bench | workshop | 1,500 Scrip | Loupes and tiny files. Rings and pendants, one facet at a time. |
| ⚗ Alchemy Lab | workshop | 1,500 Scrip | Bubbling coils and labelled jars. Tonics, salves and elixirs. |
| 🍲 Cookhouse | workshop | 1,500 Scrip | Big pots for big appetites. Meals by the crate. |
| 🔮 Enchanter's Sanctum | workshop | 1,500 Scrip | Quiet rooms where Essence hums. Charms and refined Essence. |
| 📦 Storehouse | support | 500 Scrip | Holds more of what your outpost makes. |
| 🛖 Workers' Lodge | support | 700 Scrip | Room for more workers, and companions for expeditions. |
| 🛠 Toolshed | support | 1,500 Scrip | Better tools: every building works faster. |
| Route | Duration | Power needed | About |
|---|---|---|---|
| Forage the Greenbelt | 30 min | 15 | A gentle walk through the orchards. |
| Salvage the Old Highway | 60 min | 30 | Picking over the car graveyard, carefully. |
| Fish Mossback Creek | 90 min | 25 | A long day by the water. |
| Scavenge the Glass Towers | 120 min | 70 | Up the stairwells of the drowned towers. |
| Delve the Underline | 180 min | 100 | Into the flooded metro, lamps lit. |
| Cathedral Gardens | 120 min | 80 | The cathedral roof is a wild garden now. |
| Cut Ashreed | 180 min | 150 | Wading through the grey shallows. |
| Raid the Barge Graveyard | 240 min | 190 | The raiders are out. Their loot is not. |
| Walk the Crater Rim | 300 min | 230 | Close enough to hear the Bloom breathing. |
| Dive the Shallows | 240 min | 280 | Down among the traffic lights. |
| Loot the Flooded Mall | 300 min | 320 | Mind the mannequins. |
| Climb the Broadcast Antenna | 360 min | 360 | A long climb for good parts. |
| Mine the Foothills | 360 min | 420 | Spire alloy, straight from the mountain. |
| Raid the Hanging Gardens | 420 min | 480 | Sunpetals and stormcaps, if the thralls allow it. |
| Harvest the Core Vents | 480 min | 560 | Where the Root-Core vents its heat, crystals grow. |
Game version 0.4.0 · this page is generated from the game's own data, so it is always current. Play free →