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Dawn of Eden / Wiki /Guides

Economy and trading

Scrip is Eden's money. Numbers here come straight from the game rules.

Scrip, shops and storage

  • Vendors sell items at their listed value and buy from you at 30% of it.
  • Your bag holds 40 items and your bank holds 60.
  • Direct trades (trade <name>) are all-or-nothing and both players must confirm.

The Trading Post (player market)

  • Listing fee 5%, sales tax 5%.
  • Listings last 48 hours. You start with 50 slots, gaining 7 every 5 levels, up to 100.
  • Maximum price per listing: 10,000,000 Scrip. Bound items cannot be sold.

Homes

  • Buy a home for 2,000 Scrip. It starts with 6 garden plots, and an upgrade (6,000 Scrip) takes it to 12.
  • Guilds cost 500 Scrip to found; a guild hall costs 10,000.

Outposts and expeditions

Your outpost has 21 building types and companions you can send on 15 expedition routes.

BuildingTypeStarting costAbout
🪵 Lumber Yardgather400 ScripCuts vine and deadwood from the overgrowth around Eden.
🔩 Scrap Yardgather400 ScripStrips the old world for anything worth melting down.
🌿 Herb Gardengather600 ScripTerraced beds tended day and night.
🎣 Fisherygather900 ScripNets and traps in Mossback Creek, and later the drowned city.
🔥 Smelterrefine1,200 ScripTurns scrap into ingots, and ingots into plate.
🧵 Loom Houserefine1,200 ScripSpins vine fiber into cloth and silk.
⚗ Apothecary Stillrefine2,000 ScripDistills herbs into remedies.
🍲 Kitchen Hallrefine2,000 ScripCooks for the whole outpost, with plenty left over.
🐾 Hunting Lodgegather800 ScripTrappers and skinners who keep the tanneries busy.
🔨 Forge Worksworkshop1,500 ScripAnvils that ring all night. Turns your stored metal into plate and blades.
🐾 Tanneryworkshop1,500 ScripVats, racks and patient hands. Turns stored hides into leather armor.
🧵 Weaving Hallworkshop1,500 ScripA hall of looms that never stop. Turns stored cloth and silk into robes.
🪵 Woodshopworkshop1,500 ScripShavings ankle-deep. Bows, staves, instruments and furniture.
🛠 Tinker's Garageworkshop1,500 ScripSparks, solder and swearing. Rifles, wrenches and gadgets.
💍 Gem Cutter's Benchworkshop1,500 ScripLoupes and tiny files. Rings and pendants, one facet at a time.
⚗ Alchemy Labworkshop1,500 ScripBubbling coils and labelled jars. Tonics, salves and elixirs.
🍲 Cookhouseworkshop1,500 ScripBig pots for big appetites. Meals by the crate.
🔮 Enchanter's Sanctumworkshop1,500 ScripQuiet rooms where Essence hums. Charms and refined Essence.
📦 Storehousesupport500 ScripHolds more of what your outpost makes.
🛖 Workers' Lodgesupport700 ScripRoom for more workers, and companions for expeditions.
🛠 Toolshedsupport1,500 ScripBetter tools: every building works faster.
RouteDurationPower neededAbout
Forage the Greenbelt30 min15A gentle walk through the orchards.
Salvage the Old Highway60 min30Picking over the car graveyard, carefully.
Fish Mossback Creek90 min25A long day by the water.
Scavenge the Glass Towers120 min70Up the stairwells of the drowned towers.
Delve the Underline180 min100Into the flooded metro, lamps lit.
Cathedral Gardens120 min80The cathedral roof is a wild garden now.
Cut Ashreed180 min150Wading through the grey shallows.
Raid the Barge Graveyard240 min190The raiders are out. Their loot is not.
Walk the Crater Rim300 min230Close enough to hear the Bloom breathing.
Dive the Shallows240 min280Down among the traffic lights.
Loot the Flooded Mall300 min320Mind the mannequins.
Climb the Broadcast Antenna360 min360A long climb for good parts.
Mine the Foothills360 min420Spire alloy, straight from the mountain.
Raid the Hanging Gardens420 min480Sunpetals and stormcaps, if the thralls allow it.
Harvest the Core Vents480 min560Where the Root-Core vents its heat, crystals grow.

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