The Verdant Ruins
A drowned, vine-choked city of glass towers and flooded tunnels.
- Levels
- 9–19
- Rooms
- 24
- Dungeons
- The Underline
Monsters
Feral Hound (Lv 10), Vine Stalker (Lv 10), Spore Drone (Lv 12), Strangler (Lv 11), Rot Priest (Lv 15), Choir Wraith (Lv 15), The Bell Warden (Lv 17), Black Market Thug (Lv 12), Mossbrute (Lv 13), Glass Widow (Lv 17), Tower Drake (Lv 16), Hospital Husk (Lv 14), Surgeon Shade (Lv 16), Metro Crawler (Lv 13), The Conductor (Lv 18)
NPCs
Scout Nadia, Ivo, Father Amos, Sly, Dr. Kade
Rooms
City Limits
The highway climbs into the old city. Skyscrapers wrapped in vines rise ahead like green mountains. A faded sign reads WELCOME TO.
- Exits: west to Car Graveyard, north to Vine Boulevard, east to St. Hollis Hospital
- Spawns: 2 × Feral Hound
Vine Boulevard
A grand avenue drowned in vines. Trees grow out of bus shelters, and flowers bloom from traffic lights.
- Exits: south to City Limits, north to Fountain Plaza, west to Reclaimed Park, east to Strangled Mall
- Spawns: 2 × Vine Stalker, 1 × Feral Hound
Reclaimed Park
A city park that went wild and never stopped. Statues wear crowns of ivy, and a playground has become a jungle gym in the truest sense.
- Exits: east to Vine Boulevard
- Spawns: 2 × Vine Stalker, 1 × Spore Drone
- Gathering: Park thicket (level 8)
Fountain Plaza
A dry fountain full of bones and bramble. Stranglers sway among the shattered café tables. Lantern light glows from a camp to the east.
- Exits: south to Vine Boulevard, east to Camp Lantern, west to Drowned Library, north to Rustwater Cathedral
- Spawns: 2 × Strangler
Camp Lantern
A fortified camp in the lobby of an old bank, strung with hundreds of lanterns. Rangers trade stories around a cookfire. A sapling grown from the Mother Root keeps the blight away.
- Exits: west to Fountain Plaza, east to Skyline Tower Lobby, south to Strangled Mall
- NPCs: Scout Nadia, Ivo
- Safe roomShrine (respawn point)workbench stationkitchen station
Drowned Library
Water fills the ground floor of the old library. Paperbacks float like lily pads, and stranglers wade between the shelves.
- Exits: east to Fountain Plaza
- Spawns: 2 × Strangler, 1 × Spore Drone
- Gathering: Waterlogged stacks (level 10)
Rustwater Cathedral
A cathedral of rust-red stone. Its stained glass is gone, replaced by curtains of flowering vine. Rot priests chant in the pews.
- Exits: south to Fountain Plaza, north to Cathedral Nave, east to Black Market Alley
- Spawns: 2 × Rot Priest
- NPCs: Father Amos
Ossuary Crypt
Walls of stacked skulls. In the center hangs a great bronze bell, and beneath it waits the Bell Warden.
- Exits: up to Cathedral Nave
- Spawns: 1 × Choir Wraith, 1 × The Bell Warden
Black Market Alley
A narrow alley strung with tarps and bare bulbs. Traders here don't ask questions, and their muscle doesn't answer them.
- Exits: west to Rustwater Cathedral
- Spawns: 2 × Black Market Thug
- NPCs: Sly
Skyline Tower Lobby
The marble lobby of the tallest tower in the city. Escalators lead up into darkness, and mossbrutes guard the elevators.
- Exits: west to Camp Lantern, up to Skyline Tower, Floor 20
- Spawns: 2 × Mossbrute
Skyline Tower, Floor 20
Office cubicles strung with fiber-optic webs that glitter in the wind from broken windows. Something glassy skitters in the ceiling.
- Exits: down to Skyline Tower Lobby, up to Rooftop Garden
- Spawns: 2 × Glass Widow
Rooftop Garden
A garden on top of the world. Emberleaf grows in warm drifts around old satellite dishes, and tower drakes bask in the sun. The view stretches all the way to Eden.
- Exits: down to Skyline Tower, Floor 20
- Spawns: 2 × Tower Drake
- Gathering: Rooftop emberleaf (level 12)
Strangled Mall
A shopping mall where the vines got in through the skylights and kept going. Mannequins wear moss. Escalators are waterfalls.
- Exits: west to Vine Boulevard, north to Camp Lantern, east to Food Court Jungle
- Spawns: 2 × Strangler, 1 × Mossbrute
- Gathering: Abandoned storefronts (level 10)
Food Court Jungle
Fast-food signs peek through a canopy of glossy leaves. Spore drones drift between the tables like jellyfish.
- Exits: west to Strangled Mall, east to Metro Entrance
- Spawns: 2 × Spore Drone, 1 × Vine Stalker
- Gathering: Fungal growth (level 14)
St. Hollis Hospital
An emergency entrance choked with ambulances. Husks in hospital gowns wander the waiting room, still waiting.
- Exits: west to City Limits, east to Isolation Ward
- Spawns: 3 × Hospital Husk
- NPCs: Dr. Kade
Isolation Ward
Plastic sheeting flutters in the corridors. Biohazard signs. Shadows in scrubs move from bed to bed.
- Exits: west to St. Hollis Hospital
- Spawns: 2 × Hospital Husk, 2 × Surgeon Shade
- Gathering: Medical supply carts (level 12)
Metro Entrance
Stairs lead down into the metro, the tiled walls painted with warnings: THE TRAINS STILL RUN. East, a bridge reaches across the river toward grey marshland.
- Exits: west to Food Court Jungle, down to The Underline: Flooded Platform, east to Broken Bridge
- Spawns: 1 × Metro Crawler
The Underline: Flooded Platform
Black water laps at the platform edge. Vines hang from the ceiling like curtains, and something crawls along the tracks.
- Exits: up to Metro Entrance, east to The Underline: Tunnel 4
- Spawns: 2 × Metro Crawler
The Underline: Tunnel 4
A long, dark tunnel. The rails hum underfoot, as if a train were coming. None ever does. Not yet.
- Exits: west to The Underline: Flooded Platform, south to The Underline: Maintenance Depot
- Spawns: 2 × Metro Crawler, 1 × Glass Widow
The Underline: Maintenance Depot
A depot of rusted engines and tool racks. Sparks spit from a junction box, and the walls are lined with salvage.
- Exits: north to The Underline: Tunnel 4, west to The Underline: Signal Room, east to The Underline: Terminal Station
- Spawns: 2 × Metro Crawler, 1 × Mossbrute
- Gathering: Tool racks (level 14)
The Underline: Signal Room
Banks of signal panels blink red and green, routing trains that no longer exist. A glass widow has made its nest in the wiring.
- Exits: east to The Underline: Maintenance Depot
- Spawns: 1 × Glass Widow
- Gathering: Signal panels (level 15)
The Underline: Terminal Station
A grand underground station, its clock stopped at 6:14. A vine-choked train fills the far platform, and at its front, fused to the cab, the Conductor raises its lantern.
- Exits: west to The Underline: Maintenance Depot
- Spawns: 1 × The Conductor, 1 × Metro Crawler
Broken Bridge
A suspension bridge with half its cables snapped, swaying over a brown river. On the far side, the land turns grey: the Ashen Marsh.
- Exits: west to Metro Entrance, east to Ashen Causeway
- Spawns: 2 × Feral Hound, 1 × Tower Drake
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