The Lumen Shore
The far shore of the Underlake: beaches of glowing sand, fungus forests lit like lanterns, a drowned temple, and a colony of delvers who never went home.
- Levels
- 40
- Rooms
- 11
Monsters
Lumen Crab (Lv 40), Cave Siren (Lv 40), Glowmoth Swarm (Lv 40), Spore Shepherd (Lv 40), Wreck Ghoul (Lv 41), The Wreck Captain (Lv 41), Lantern Stalker (Lv 41), Drowned Acolyte (Lv 41), Reliquary Guardian (Lv 41), The Tide Oracle (Lv 42)
NPCs
Rooms
Raft Landing
The woven raft scrapes onto sand that glows faintly green where you step. Behind you, the Underlake. Ahead, lantern light, and the smell of cooking.
- Exits: north to The Underlake, east to The Glowstrand, south to Lanternhold
- Spawns: 2 × Lumen Crab
- Gathering: Glowing driftweed (level 40)
Lanternhold
A village of stilt houses built over the glowing shallows, every roof hung with lanterns of jarred light. Delvers who crossed the lake generations ago live here. They never went home, because this became home.
- Exits: north to Raft Landing, east to Sporelight Fields, south to The Lanternway
- NPCs: Marisol, Brannoch
- Safe roomShrine (respawn point)Bankworkbench stationforge stationkitchen station
The Glowstrand
A long beach where every grain of sand holds a speck of light. Crabs with shells like lamps pick through the tideline.
- Exits: west to Raft Landing, east to The Singing Tidecaves, south to Sporelight Fields
- Spawns: 3 × Lumen Crab
- Gathering: Shell drifts (level 40)
The Singing Tidecaves
Sea-caves where the water hums. Something in the dark sings back, sweetly, using the voices of people you have lost.
- Exits: west to The Glowstrand, south to The Lantern Wreck
- Spawns: 3 × Cave Siren
Sporelight Fields
A forest of mushrooms taller than houses, their caps glowing violet and gold. Moth-swarms drift between them like slow sparks.
- Exits: north to The Glowstrand, west to Lanternhold, east to The Lantern Wreck, south to Temple of the Tide: Outer Court
- Spawns: 3 × Glowmoth Swarm, 1 × Spore Shepherd
- Gathering: Lantern mushrooms (level 40)
The Lantern Wreck
An old-world ferry, swept down through the roots in some ancient flood, lies broken across the rocks. Its crew never left it.
- Exits: north to The Singing Tidecaves, west to Sporelight Fields, south to The Reliquary
- Spawns: 3 × Wreck Ghoul, 1 × The Wreck Captain
- Gathering: Ferry salvage (level 40)
The Lanternway
A cliff path lined with iron lantern posts. Half of them have gone dark, and in the dark spaces between, something with long legs waits.
- Exits: north to Lanternhold, east to Temple of the Tide: Outer Court
- Spawns: 3 × Lantern Stalker
Temple of the Tide: Outer Court
Columns of coral-crusted stone rise out of the shallows. Robed figures wade between them, chanting underwater.
- Exits: north to Sporelight Fields, west to The Lanternway, east to The Reliquary, south to The Drowned Sanctum
- Spawns: 3 × Drowned Acolyte
The Reliquary
A dry chamber high in the temple, full of glass cases. Each holds a single glowing seed, labelled in a script older than the city. A guardian of stone and coral stands among them.
- Exits: north to The Lantern Wreck, west to Temple of the Tide: Outer Court
- Spawns: 1 × Reliquary Guardian, 1 × Drowned Acolyte
The Drowned Sanctum
The heart of the temple, flooded to the waist. On an altar of pearl sits the Tide Oracle, many-eyed, whispering the future to the water.
- Exits: north to Temple of the Tide: Outer Court, east to The Seawall Stair
- Spawns: 1 × The Tide Oracle
The Seawall Stair
Behind the sanctum, a stair cut into the old seawall drops into blackness. Warm air rises from below, and with it a slow sound like breathing.
- Exits: west to The Drowned Sanctum, down to The Threshold
- Spawns: 1 × Lantern Stalker, 1 × Drowned Acolyte
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