Herbalist class guide
Keepers of the green that heals. Herbalists mend wounds with salves and spores, and poison anything that threatens the settlement.
- Role
- Healer
- Main stat
- Willpower
- Armor
- Woven
- Weapons
- Sickle, Staff
- Off-hands
- Charm
- Base health
- 55
- Starting gear
- Garden Sickle, Twine Charm, Burlap Robe, Bandage
Stats
| Strength | Agility | Intellect | Vitality | Willpower | |
|---|---|---|---|---|---|
| Level 1 | 5 | 6 | 8 | 10 | 13 |
| Gain per level | 0 | 1 | 1 | 2 | 2 |
Skills
| Lv | Skill | Energy | Cooldown | Target | Effect |
|---|---|---|---|---|---|
| 1 | Thorn Lash Whip a thorned vine across an enemy. | 6 | 1 rounds | enemy | 100% damage |
| 1 | Mending Salve Heal an ally (or yourself). | 15 | 1 rounds | ally | Heals 160% |
| 3 | Rejuvenate An ally regenerates health for 4 turns. | 15 | 3 rounds | ally | regen for 4 rounds (0.06) |
| 6 | Nettle Spores Poison an enemy for 4 turns. | 12 | 3 rounds | enemy | poison for 4 rounds (0.5) |
| 9 | Calming Bloom Soothing pollen: all enemies deal 30% less damage for 2 turns. | 20 | 5 rounds | allEnemies | weak for 2 rounds |
| 12 | Purge Draw out poisons and burns, and heal a little. | 18 | 4 rounds | ally | Cleanses; Heals 80% |
| 16 | Grove Blessing Heal every ally. | 35 | 6 rounds | party | Heals 100% |
| 22 | Lifebloom Your party regenerates and is shielded. | 40 | 9 rounds | party | regen for 3 rounds (0.05); shield for 3 rounds (0.12) |
| 32 | Kelp Wrap Wrap an ally in healing kelp: a large heal, a shield and regeneration. | 30 | 5 rounds | ally | Heals 240%; shield for 3 rounds (0.12); regen for 3 rounds (0.05) |
| 38 | Sunpetal Bloom The flower of the Spire summit opens over your party: a huge heal and every affliction cleansed. | 55 | 10 rounds | party | Heals 280%; Cleanses |
Game version 0.4.0 · this page is generated from the game's own data, so it is always current. Play free →