Tinker class guide
Masters of the old world's leftovers. Tinkers deploy turrets, shock coils and barrier drones, and patch up anyone who stands still long enough.
- Role
- Gadgeteer
- Main stat
- Intellect
- Armor
- Woven
- Weapons
- Wrench
- Off-hands
- Gadget
- Base health
- 52
- Starting gear
- Rusty Spanner, Pocket Dynamo, Burlap Robe, Bandage
Stats
| Strength | Agility | Intellect | Vitality | Willpower | |
|---|---|---|---|---|---|
| Level 1 | 6 | 7 | 13 | 9 | 7 |
| Gain per level | 1 | 1 | 2 | 1 | 1 |
Skills
| Lv | Skill | Energy | Cooldown | Target | Effect |
|---|---|---|---|---|---|
| 1 | Spark Wrench A wrench wired to a car battery. Hits hard and sometimes burns. | 8 | 1 rounds | enemy | 115% damage; burn for 2 rounds (0.2) |
| 3 | Deploy Turret A scrap turret peppers the enemy for 5 turns. | 20 | 5 rounds | enemy | burn for 5 rounds (0.45) |
| 6 | Shock Coil Zap an enemy, stunning it for a turn. | 18 | 4 rounds | enemy | 90% damage; stun for 1 rounds |
| 9 | Patch Kit Staples, tape and hope. Heals an ally. | 18 | 3 rounds | ally | Heals 150% |
| 12 | Overclock Push your gear past its limits: +30% damage for 3 turns. | 15 | 5 rounds | self | empower for 3 rounds |
| 16 | EMP Burst A pulse that damages and weakens every enemy. | 30 | 5 rounds | allEnemies | 95% damage; weak for 2 rounds |
| 20 | Barrier Drone A drone shields every ally (20% of their max health). | 30 | 7 rounds | party | shield for 4 rounds (0.2) |
| 25 | Overload Dump every volt into one target. You are left exposed. | 40 | 8 rounds | enemy | 300% damage; Self: vulnerable for 2 rounds |
| 32 | Tidal Turbine Deploy a turbine that powers your party: allies deal 30% more damage for 2 turns. | 35 | 7 rounds | party | empower for 2 rounds |
| 38 | Core Meltdown Overload a salvaged reactor: huge damage and burning on every enemy. | 50 | 9 rounds | allEnemies | 200% damage; burn for 3 rounds (0.5) |
Game version 0.4.0 · this page is generated from the game's own data, so it is always current. Play free →